


Generally, I think Planet Coaster takes everything good from RCT and improves on it.
#Fwsim forum how to#
I even installed and played around with Unity, but it needs scripting in order to be useful, and I don’t know how to code.

Something with the versatility of the AFE but the easy workflow of FWSim. I would like to see a proper fireworks simulator. It is a lot easier to think in terms of fireworks instead of particle systems. That’s a shame because it really has potential.Īfter using FWSim to recreate real fireworks, including cakes, slices, sweeps and tubes, it is painfully slow going back to RCT3. I’m guessing he doesn’t have the time, to really do what he wants. I tried sending suggestions for improvement, and was asked if I would be willing to help. But it is lacking when it comes to the effect editor, and there are no plans to improve it. I have FWSim and it is really easy to use. I’m mainly interested in creating effects and not the shows. I gave up on fireworks in Planet Coaster. Especially when years ago we managed to create shows that we're much more intricate than what we can do now.įor an example of what the RCT3 custom lights and fireworks editors allowed us to create have a look at this:īoth games have been developed by Frontier, so I really hope that we can get something similar or comparable to what we had in RCT3 in PC. Now there's been some amazing showcases of Showcontroller shows in the community, and I can't fathom the hassle they have gone through to get any kind of decent results with the toolkit that's available to us at this point in time. But these two points combined make a lot of things very limiting in Planet Coaster when compared to RCT3. And also there's no possibility to fade lights in (I understand this might introduce some serious recoding of the triggering codes to enable this). On top of that we now also had the spotlights introduced into the game but the beams coming from them are incredibly thick in beam width and not very subtle making them kind of unusable for more delicate lighting effects for shows. (Often the glows of the original emitter particle) It allowed users to create their own fireworks and set which parts of the firework should be recolorable. And some fireworks don't really look realistic either.īack in the RCT3 days we had the particle editor with which we could create our own fireworks based on a particle emission engine in the game, and it was brilliant.
#Fwsim forum Pc#
It's something alongside coaster design that I can sink a lot of time into but I've honestly haven't bothered with fireworks displays in PC because I find it to be very limiting in what is available to us. PS: Thanks Mike for being able to post here.I absolutely love the show controller parts of Planet Coaster and also RCT3 in the past. Otherwise, you can open the page in your browser ().īy the way: FWsim is 50% off until January 1, 2017 If you have Steam installed, click here (steam://url/CommunityFilePage/824644497) If you have a Steam account, please vote for us:

To get onto Steam, FWsim needs need a certain number of votes. To achieve that, FWsim needs your help :) Why? Releasing on Steam gives me the opportunity to improve the graphics, make it easier to use and add big, realistic 3D worlds. Steam is the biggest online platform for PC games. Now I'm working to re-release the game on Steam.
#Fwsim forum professional#
The professional edition is used by fireworks companies in 18 countries. Since 2010, fireworks enthusiasts from around the world have uploaded more than 10,000 videos to YouTube.
#Fwsim forum windows#
First release was in 2010, and I've improved it since then, with feedback from the pyrotechnics community.įWsim runs on Windows and is available as a game, but also as a planning tool for pyrotechnicians. I'm the developer of FWsim, the fireworks simulator.
